/** * VERSION: 1.22 * DATE: 10/2/2009 * AS2 * UPDATES AND DOCUMENTATION AT: http://www.TweenMax.com **/ import com.greensock.*; import com.greensock.plugins.*; /** * Identical to bezier except that instead of defining bezier control point values, you * define points through which the bezier values should move. This can be more intuitive * than using control points. Simply pass as many objects in the bezier Array as you'd like, * one for each point through which the values should travel. For example, if you want the * curved motion path to travel through the coordinates _x:250, _y:100 and _x:50, _y:200 and then * end up at 500, 100, you'd do:

* * TweenLite.to(mc, 2, {bezierThrough:[{_x:250, _y:100}, {_x:50, _y:200}, {_x:500, _y:200}]});

* * Keep in mind that you can bezierThrough tween ANY properties, not just _x/_y.

* * Also, if you'd like to rotate the target in the direction of the bezier path, * use the orientToBezier special property. In order to alter a rotation property accurately, * TweenLite/Max needs 5 pieces of information: *
    *
  1. Position property 1 (typically "_x")
  2. *
  3. Position property 2 (typically "_y")
  4. *
  5. Rotational property (typically "_rotation")
  6. *
  7. Number of degrees to add (optional - makes it easy to orient your MovieClip properly)
  8. *
  9. Tolerance (default is 0.01, but increase this if the rotation seems to jitter during the tween)
  10. *

* * The orientToBezier property should be an Array containing one Array for each set of these values. * For maximum flexibility, you can pass in any number of Arrays inside the container Array, one * for each rotational property. This can be convenient when working in 3D because you can rotate * on multiple axis. If you're doing a standard 2D _x/_y tween on a bezier, you can simply pass * in a boolean value of true and TweenLite/Max will use a typical setup, [["_x", "_y", "_rotation", 0, 0.01]]. * Hint: Don't forget the container Array (notice the double outer brackets)

* * USAGE:

* * import com.greensock.TweenLite;
* import com.greensock.plugins.TweenPlugin;
* import com.greensock.plugins.BezierThroughPlugin;
* TweenPlugin.activate([BezierThroughPlugin]); //activation is permanent in the SWF, so this line only needs to be run once.

* * TweenLite.to(mc, 2, {bezierThrough:[{_x:250, _y:100}, {_x:50, _y:200}, {_x:500, _y:200}]});

*
* * Copyright 2011, GreenSock. All rights reserved. This work is subject to the terms in http://www.greensock.com/terms_of_use.html or for corporate Club GreenSock members, the software agreement that was issued with the corporate membership. * * @author Jack Doyle, jack@greensock.com */ class com.greensock.plugins.BezierThroughPlugin extends BezierPlugin { /** @private **/ public static var API:Number = 1.0; //If the API/Framework for plugins changes in the future, this number helps determine compatibility /** @private **/ public function BezierThroughPlugin() { super(); this.propName = "bezierThrough"; //name of the special property that the plugin should intercept/manage } /** @private **/ public function onInitTween(target:Object, value:Object, tween:TweenLite):Boolean { if (!(value instanceof Array)) { return false; } init(tween, [value][0], true); // [value][0] instead of simply value to avoid compiler error return true; } }