/**
* VERSION: 1.0
* DATE: 10/18/2009
* AS3
* UPDATES AND DOCUMENTATION AT: http://www.TweenMax.com
**/
package com.greensock.easing {
import flash.utils.Dictionary;
import com.greensock.TweenLite;
/**
* TweenMax (AS3 only) has built-in algorithms that speed up the processing of certain easing equations but in order
* to take advantage of those optimizations, you must activate the easing equations first (you only need to
* activate them ONCE in your swf). The following easing equations from the com.greensock.easing package are
* eligible for activation:
*
*
*
* EXAMPLE
*
*
*
*
* import com.greensock.easing.*;
*
* Once activated, the easing calculations run about 35-80% faster! Keep in mind that the easing calculations are only one small part
* of the tweening engine, so you may only see a 2-15% improvement overall depending on the equation and quantity of simultaneous tweens.
*
* Notes:
*
* //activate the optimized ease classes
* FastEase.activate([Strong, Linear, Quad]);
*
* //then tween as usual (you don't have to do anything special in your tweens)
* TweenMax.to(mc, 2, {x:200, ease:Linear.easeNone});
*
*
FastEase.activate()
method to activate optimized eases, but if you
* want to activate an ease that is NOT in the com.greensock.easing package (for example
* fl.motion.easing.Quadratic
), you can register individual easing equations with
* this method. For example:
*
*
* import fl.motion.easing.Quadratic;
* import com.greensock.easing.FastEase;
*
* FastEase.activateEase(Quadratic.easeIn, 1, 1);
*
*
* @param ease The easing equation (function) to activate. For example, Quadratic.easeIn
* @param type The type of ease (in, out, or inOut) where easeIn is 1, easeOut is 2, and easeInOut is 3.
* @param power The magnitude or power of the ease. For example, Linear is 0, Quad is 1, Cubic is 2, Quart is 3 and Quint and Strong are 4.
*/
public static function activateEase(ease:Function, type:int, power:uint):void {
TweenLite.fastEaseLookup[ease] = [type, power];
}
/**
* TweenMax (AS3 only) has built-in algorithms that speed up the processing of certain easing equations but in order
* to take advantage of those optimizations, you must activate the easing equations first (you only need to
* activate them ONCE in your swf). The following easing equations from the com.greensock.easing package are
* eligible for activation:
*
*
* - Linear (easeIn, easeOut, easeInOut, and easeNone)
* - Quad (easeIn, easeOut, and easeInOut)
* - Cubic (easeIn, easeOut, and easeInOut)
* - Quart (easeIn, easeOut, and easeInOut)
* - Quint (easeIn, easeOut, and easeInOut)
* - Strong (easeIn, easeOut, and easeInOut)
*
*
*
* EXAMPLE
* import com.greensock.easing.*;
*
* FastEase.activate([Strong, Linear, Quad]);
*
*
* Notes: