/** * VERSION: 1.87 * DATE: 2011-07-30 * AS3 * UPDATES AND DOCS AT: http://www.greensock.com/loadermax/ **/ package com.greensock.loading { import com.greensock.events.LoaderEvent; import com.greensock.loading.core.DisplayObjectLoader; import com.greensock.loading.core.LoaderCore; import flash.display.AVM1Movie; import flash.display.DisplayObject; import flash.display.DisplayObjectContainer; import flash.display.MovieClip; import flash.events.Event; import flash.media.SoundTransform; import flash.utils.getQualifiedClassName; import flash.utils.getTimer; /** Dispatched when any loader that the SWFLoader discovered in the subloaded swf dispatches an OPEN event. **/ [Event(name="childOpen", type="com.greensock.events.LoaderEvent")] /** Dispatched when any loader that the SWFLoader discovered in the subloaded swf dispatches a PROGRESS event. **/ [Event(name="childProgress", type="com.greensock.events.LoaderEvent")] /** Dispatched when any loader that the SWFLoader discovered in the subloaded swf dispatches a COMPLETE event. **/ [Event(name="childComplete", type="com.greensock.events.LoaderEvent")] /** Dispatched when any loader that the SWFLoader discovered in the subloaded swf dispatches a FAIL event. **/ [Event(name="childFail", type="com.greensock.events.LoaderEvent")] /** Dispatched when any loader that the SWFLoader discovered in the subloaded swf dispatches a CANCEL event. **/ [Event(name="childCancel", type="com.greensock.events.LoaderEvent")] /** Dispatched when the loader is denied script access to the swf which can happen if it is loaded from another domain and there's no crossdomain.xml file in place. **/ [Event(name="scriptAccessDenied", type="com.greensock.events.LoaderEvent")] /** Dispatched when the loader's httpStatus value changes. **/ [Event(name="httpStatus", type="com.greensock.events.LoaderEvent")] /** Dispatched when the loader experiences a SECURITY_ERROR while loading or auditing its size. **/ [Event(name="securityError", type="com.greensock.events.LoaderEvent")] /** * Loads a swf file and automatically searches for active loaders in that swf that have * the requireWithRoot vars property set to that swf's root. If it finds any, * it will factor those loaders' progress into its own progress and not dispatch its * COMPLETE event until the nested loaders have finished.

* * The SWFLoader's content refers to a ContentDisplay (a Sprite) that * is created immediately so that you can position/scale/rotate it or add ROLL_OVER/ROLL_OUT/CLICK listeners * before (or while) the swf loads. Use the SWFLoader's content property to get the ContentDisplay * Sprite, or use the rawContent property to get the actual root of the loaded swf file itself. * If a container is defined in the vars object, the ContentDisplay will * immediately be added to that container).

* * If you define a width and height, it will draw a rectangle * in the ContentDisplay so that interactive events fire appropriately (rollovers, etc.) and width/height/bounds * get reported accurately. This rectangle is invisible by default, but you can control its color and alpha * with the bgColor and bgAlpha properties. When the swf loads, it will be * added to the ContentDisplay at index 0 with addChildAt() and scaled to fit the width/height according to * the scaleMode. These are all optional features - you do not need to define a * width or height in which case the swf will load at its native size. * See the list below for all the special properties that can be passed through the vars * parameter but don't let the list overwhelm you - these are all optional and they are intended to make * your job as a developer much easier.

* * By default, the SWFLoader will attempt to load the swf in a way that allows full script * access (same SecurityDomain and child ApplicationDomain). However, if a security error is thrown because * the swf is being loaded from another domain and the appropriate crossdomain.xml file isn't in place * to grant access, the SWFLoader will automatically adjust the default LoaderContext so that it falls * back to the more restricted mode which will have the following effect: * * * If the loaded swf is an AVM1Movie (built in AS1 or AS2), scriptAccessDenied will be true * and a Loader instance will be added to the content Sprite instead of the swf's root.

* * To maximize the likelihood of your swf loading without any security problems, consider taking the following steps: *
* * A note about garbage collection: A lot of effort has gone into making SWFLoader solve common garbage collection * problems related to loading and unloading swfs, but since it is impossible for SWFLoader to know all the code that will run in * the child swf, it cannot automatically remove event listeners, stop NetStreams, sounds, etc., all of which could interfere * with garbage collection. Therefore it is considered a best practice to [whenever possible] build each subloaded swf so that * it has some sort of dispose() method that runs cleanup code (removes event listeners, stops sounds, closes NetStreams, etc.). * When the swf is loaded, you can recursively inspect the chain of parents and if a ContentDisplay object is found (it will * have a "loader" property), you can add an "unload" event listener so that your dispose() method gets called accordingly. * For example, in the child swf you could use code like this: * @example In the child swf:var curParent:DisplayObjectContainer = this.parent; while (curParent) { if (curParent.hasOwnProperty("loader") && curParent.hasOwnProperty("rawContent")) { //ContentDisplay objects have "loader" and "rawContent" properties. The "loader" points to the SWFLoader. Technically it would be cleaner to say if (curParent is ContentDisplay) but that would force ContentDisplay and some core LoaderMax classes to get compiled into the child swf unnecessarily, so doing it this way keeps file size down. Object(curParent).loader.addEventListener("unload", dispose, false, 0, true); } curParent = curParent.parent; }
function dispose(event:Event):void { //do cleanup stuff here like removing event listeners, stopping sounds, closing NetStreams, etc... }
* * OPTIONAL VARS PROPERTIES
* The following special properties can be passed into the SWFLoader constructor via its vars * parameter which can be either a generic object or an SWFLoaderVars object:
*
* * Note: Using a SWFLoaderVars instance * instead of a generic object to define your vars is a bit more verbose but provides * code hinting and improved debugging because it enforces strict data typing. Use whichever one you prefer.

* * content data type: com.greensock.loading.display.ContentDisplay (a Sprite). * When the swf has finished loading, the rawContent will be added to the ContentDisplay * Sprite at index 0 using addChildAt(). rawContent refers to the loaded swf's root * unless script access is denied in which case it will be a flash.display.Loader (to avoid security errors).

* * @example Example AS3 code: import com.greensock.~~; import com.greensock.loading.~~; //create a SWFLoader that will add the content to the display list at position x:50, y:100 when it has loaded: var loader:SWFLoader = new SWFLoader("swf/main.swf", {name:"mainSWF", container:this, x:50, y:100, onInit:initHandler, estimatedBytes:9500}); //begin loading loader.load(); function initHandler(event:LoaderEvent):void { //fade the swf in as soon as it inits TweenLite.from(event.target.content, 1, {alpha:0}); //get a MovieClip named "phoneAnimation_mc" that's on the root of the subloaded swf var mc:DisplayObject = loader.getSWFChild("phoneAnimation_mc"); //find the "com.greensock.TweenLite" class that's inside the subloaded swf var tweenClass:Class = loader.getClass("com.greensock.TweenLite"); } //Or you could put the SWFLoader into a LoaderMax. Create one first... var queue:LoaderMax = new LoaderMax({name:"mainQueue", onProgress:progressHandler, onComplete:completeHandler, onError:errorHandler}); //append the SWFLoader and several other loaders queue.append( loader ); queue.append( new XMLLoader("xml/doc.xml", {name:"xmlDoc", estimatedBytes:425}) ); queue.append( new ImageLoader("img/photo1.jpg", {name:"photo1", estimatedBytes:3500}) ); //start loading queue.load(); function progressHandler(event:LoaderEvent):void { trace("progress: " + event.target.progress); } function completeHandler(event:LoaderEvent):void { trace(event.target + " is complete!"); } function errorHandler(event:LoaderEvent):void { trace("error occured with " + event.target + ": " + event.text); } * * Copyright 2011, GreenSock. All rights reserved. This work is subject to the terms in http://www.greensock.com/terms_of_use.html or for corporate Club GreenSock members, the software agreement that was issued with the corporate membership. * * @see com.greensock.loading.data.SWFLoaderVars * * @author Jack Doyle, jack@greensock.com */ public class SWFLoader extends DisplayObjectLoader { /** @private **/ private static var _classActivated:Boolean = _activateClass("SWFLoader", SWFLoader, "swf"); /** @private last pass-through uncaught error event. primarily for uncaughtError events - when a subloaded swf also has another swf that's subloaded by SWFLoader and that grandchild dispatches an uncaught error, we don't want to allow duplicates to travel up because both SWFLoaders (this and the child's) would be listening for uncaught errors through the _loader and sub-SWFLoader's _loader. **/ protected var _lastPTUncaughtError:Event; /** @private **/ protected var _queue:LoaderMax; /** @private When the INIT event is dispatched, we'll check to see if there's a runtime shared library like for TLF and we must do some backflips to accommodate it - _hasRSL will be toggled to true if we find one. **/ protected var _hasRSL:Boolean; /** @private **/ protected var _rslAddedCount:uint; /** @private In certain browsers, there's a bug in the Flash Player that incorrectly reports the Loader's bytesLoaded as never reaching bytesTotal even AFTER the Loader completes (only when gzip is enabled on the server). This helps us get around that bug. **/ protected var _loaderCompleted:Boolean; /** @private in cases where we must allow a canceled loader to continue loading until it inits (to avoid garbage collection issues), if the url is changed during the time we're in stealthMode, we must remember to load() as soon as the old/bad swf inits! This is the flag we use for that. **/ protected var _loadOnExitStealth:Boolean; /** @private if the Loader fails we must record that so that when _dump() is called, we know that the Loader isn't active anymore and we can safely dump it (as opposed to allowing it to continue loading until it inits which we normally must do in order to avoid garbage collection issues in Flash) **/ protected var _loaderFailed:Boolean; /** * Constructor * * @param urlOrRequest The url (String) or URLRequest from which the loader should get its content * @param vars An object containing optional configuration details. For example: new SWFLoader("swf/main.swf", {name:"main", container:this, x:100, y:50, alpha:0, autoPlay:false, onComplete:completeHandler, onProgress:progressHandler}).

* * The following special properties can be passed into the constructor via the vars parameter * which can be either a generic object or an SWFLoaderVars object:
* * @see com.greensock.loading.data.SWFLoaderVars */ public function SWFLoader(urlOrRequest:*, vars:Object=null) { super(urlOrRequest, vars); _preferEstimatedBytesInAudit = true; _type = "SWFLoader"; } /** @private **/ override protected function _load():void { if (_stealthMode) { //it's already loading, so exit stealth mode (stealth mode is entered when the SWFLoader is canceled before the Loader has dispatched the INIT event - bugs in Flash cause gc problems if we try to close() or unload() a Loader between the time it starts loading and when INIT fires... _stealthMode = _loadOnExitStealth; } else if (!_initted) { _loader.visible = false; _sprite.addChild(_loader); //to avoid null object reference errors in code inside the child swf that may reference "stage" (we'll removeChild() as soon as it inits) super._load(); } else if (_queue != null) { _changeQueueListeners(true); _queue.load(false); } } /** @private **/ override protected function _refreshLoader(unloadContent:Boolean=true):void { super._refreshLoader(unloadContent); _loaderCompleted = false; } /** @private **/ protected function _changeQueueListeners(add:Boolean):void { if (_queue != null) { var p:String; if (add && this.vars.integrateProgress != false) { for (p in _listenerTypes) { if (p != "onProgress" && p != "onInit") { _queue.addEventListener(_listenerTypes[p], _passThroughEvent, false, -100, true); } } _queue.addEventListener(LoaderEvent.COMPLETE, _completeHandler, false, -100, true); _queue.addEventListener(LoaderEvent.PROGRESS, _progressHandler, false, -100, true); _queue.addEventListener(LoaderEvent.FAIL, _failHandler, false, -100, true); } else { _queue.removeEventListener(LoaderEvent.COMPLETE, _completeHandler); _queue.removeEventListener(LoaderEvent.PROGRESS, _progressHandler); _queue.removeEventListener(LoaderEvent.FAIL, _failHandler); for (p in _listenerTypes) { if (p != "onProgress" && p != "onInit") { _queue.removeEventListener(_listenerTypes[p], _passThroughEvent); } } } } } /** @private scrubLevel: 0 = cancel, 1 = unload, 2 = dispose, 3 = flush **/ override protected function _dump(scrubLevel:int=0, newStatus:int=0, suppressEvents:Boolean=false):void { _loaderCompleted = false; //Flash will refuse to properly unload it if the INIT event hasn't been dispatched! Technically we allow it to keep loading until _initHandler() is called where we'll unload it. if (_status == LoaderStatus.LOADING && !_initted && !_loaderFailed) { _stealthMode = true; super._dump(scrubLevel, newStatus, suppressEvents); return; } if (_initted && !_scriptAccessDenied && scrubLevel != 2) { _stopMovieClips(_loader.content); if (_loader.content in _rootLookup) { _queue = LoaderMax(_rootLookup[_loader.content]); _changeQueueListeners(false); if (scrubLevel == 0) { _queue.cancel(); } else { delete _rootLookup[_loader.content]; _queue.dispose( Boolean(scrubLevel != 2) ); } } } if (_stealthMode) { try { _loader.close(); } catch (error:Error) { } } _loadOnExitStealth = false; _stealthMode = _hasRSL = _loaderFailed = false; _cacheIsDirty = true; if (scrubLevel >= 1) { _queue = null; _initted = false; super._dump(scrubLevel, newStatus, suppressEvents); } else { var content:* = _content; super._dump(scrubLevel, newStatus, suppressEvents); _content = content; //super._dump() will null "_content", but if the swf has loaded but not the _queue, we should keep the content so that if resume() is called, it just starts loading the queue. } } /** @private **/ protected function _stopMovieClips(obj:DisplayObject):void { var mc:MovieClip = obj as MovieClip; if (mc == null) { return; } mc.stop(); var i:int = mc.numChildren; while (--i > -1) { _stopMovieClips(mc.getChildAt(i)); } } /** @private **/ override protected function _determineScriptAccess():void { //don't test the BitmapData.draw() until the swf has fully loaded because it can incorrectly throw security errors in certain situations (like NetStreams that haven't started yet). try { var mc:DisplayObject = _loader.content; } catch (error:Error) { _scriptAccessDenied = true; dispatchEvent(new LoaderEvent(LoaderEvent.SCRIPT_ACCESS_DENIED, this, error.message)); return; } if (_loader.content is AVM1Movie) { _scriptAccessDenied = true; dispatchEvent(new LoaderEvent(LoaderEvent.SCRIPT_ACCESS_DENIED, this, "AVM1Movie denies script access")); } } /** @private **/ override protected function _calculateProgress():void { _cachedBytesLoaded = (_stealthMode) ? 0 : _loader.contentLoaderInfo.bytesLoaded; if (_loader.contentLoaderInfo.bytesTotal != 0) { //otherwise if unload() was called, bytesTotal would go back down to 0. _cachedBytesTotal = _loader.contentLoaderInfo.bytesTotal; } if (_cachedBytesTotal < _cachedBytesLoaded || _loaderCompleted) { //In Chrome when the file exceeds a certain size and gzip is enabled on the server, Adobe's Loader reports bytesTotal as 0!!! //and in Firefox, if gzip was enabled, on very small files the Loader's bytesLoaded would never quite reach the bytesTotal even after the COMPLETE event fired! _cachedBytesTotal = _cachedBytesLoaded; } if (this.vars.integrateProgress == false) { // do nothing } else if (_queue != null && (uint(this.vars.estimatedBytes) < _cachedBytesLoaded || _queue.auditedSize)) { //make sure that estimatedBytes is prioritized until the _queue has audited its size successfully! if (_queue.status <= LoaderStatus.COMPLETED) { _cachedBytesLoaded += _queue.bytesLoaded; _cachedBytesTotal += _queue.bytesTotal; } } else if (uint(this.vars.estimatedBytes) > _cachedBytesLoaded && (!_initted || (_queue != null && _queue.status <= LoaderStatus.COMPLETED && !_queue.auditedSize))) { _cachedBytesTotal = uint(this.vars.estimatedBytes); } if ((_hasRSL && _content == null) || (!_initted && _cachedBytesLoaded == _cachedBytesTotal)) { _cachedBytesLoaded = int(_cachedBytesLoaded * 0.99); //don't allow the progress to hit 1 yet } _cacheIsDirty = false; } /** @private **/ protected function _checkRequiredLoaders():void { if (_queue == null && this.vars.integrateProgress != false && !_scriptAccessDenied && _content != null) { _queue = _rootLookup[_content]; if (_queue != null) { _changeQueueListeners(true); _queue.load(false); _cacheIsDirty = true; } } } /** * Searches the loaded swf (and any of its subloaded swfs that were loaded using SWFLoader) for a particular * class by name. For example, if the swf contains a class named "com.greensock.TweenLite", you can get a * reference to that class like:

* * var tweenLite:Class = loader.getClass("com.greensock.TweenLite");
* //then you can create an instance of TweenLite like:
* var tween:Object = new tweenLite(mc, 1, {x:100});
* * @param className The full name of the class, like "com.greensock.TweenLite". * @return The class associated with the className */ public function getClass(className:String):Class { if (_content == null || _scriptAccessDenied) { return null; } if (_content.loaderInfo.applicationDomain.hasDefinition(className)) { return _content.loaderInfo.applicationDomain.getDefinition(className); } else if (_queue != null) { var result:Object; var loaders:Array = _queue.getChildren(true, true); var i:int = loaders.length; while (--i > -1) { if (loaders[i] is SWFLoader) { result = (loaders[i] as SWFLoader).getClass(className); if (result != null) { return result as Class; } } } } return null; } /** * Finds a DisplayObject that's on the root of the loaded SWF by name. For example, * you could put a MovieClip with an instance name of "phoneAnimation_mc" on the stage (along with * any other objects of course) and then when you load that swf you could use * loader.getSWFChild("phoneAnimation_mc") to get that MovieClip. It would be * similar to doing (loader.rawContent as DisplayObjectContainer).getChildByName("phoneAnimation_mc") * but in a more concise way that doesn't require checking to see if the rawContent is null. getSWFChild() * will return null if the content hasn't loaded yet or if scriptAccessDenied is true. * * @param name The name of the child DisplayObject that is located at the root of the swf. * @return The DisplayObject with the specified name. Returns null if the content hasn't loaded yet or if scriptAccessDenied is true. */ public function getSWFChild(name:String):DisplayObject { return (!_scriptAccessDenied && _content is DisplayObjectContainer) ? DisplayObjectContainer(_content).getChildByName(name) : null; } /** * @private * Finds a particular loader inside any active LoaderMax instances that were discovered in the subloaded swf * which had their requireWithRoot set to the swf's root. This is only useful in situations * where the swf contains other loaders that are required. * * @param nameOrURL The name or url associated with the loader that should be found. * @return The loader associated with the name or url. Returns null if none were found. */ public function getLoader(nameOrURL:String):* { return (_queue != null) ? _queue.getLoader(nameOrURL) : null; } /** * @private * Finds a particular loader's content from inside any active LoaderMax instances that were discovered in the * subloaded swf which had their requireWithRoot set to the swf's root. This is only useful * in situations where the swf contains other loaders that are required. * * @param nameOrURL The name or url associated with the loader whose content should be found. * @return The content associated with the name or url. Returns null if none was found. */ public function getContent(nameOrURL:String):* { if (nameOrURL == this.name || nameOrURL == _url) { return this.content; } var loader:LoaderCore = this.getLoader(nameOrURL); return (loader != null) ? loader.content : null; } /** * Returns and array of all LoaderMax-related loaders (if any) that were found inside the swf and * had their requireWithRoot special vars property set to the swf's root. For example, * if the following code was run on the first frame of the swf, it would be identified as a child * of this SWFLoader:

* * var loader:ImageLoader = new ImageLoader("1.jpg", {requireWithRoot:this.root});

* * Even if loaders are created later (not on frame 1), as long as their requireWithRoot * points to this swf's root, the loader(s) will be considered a child of this SWFLoader and will be * returned in the array that getChildren() creates. Beware, however, that by default * child loaders are integrated into the SWFLoader's progress, so if the swf finishes * loading and then a while later a loader is created inside that swf that has its requireWithRoot * set to the swf's root, at that point the SWFLoader's progress would no longer be 1 (it would * be less) but the SWFLoader's status remains unchanged.

* * No child loader can be found until the SWFLoader's INIT event is dispatched, meaning the first * frame of the swf has loaded and instantiated. * * @param includeNested If true, loaders that are nested inside child LoaderMax, XMLLoader, or SWFLoader instances will be included in the returned array as well. The default is false. * @param omitLoaderMaxes If true, no LoaderMax instances will be returned in the array; only LoaderItems like ImageLoaders, XMLLoaders, SWFLoaders, MP3Loaders, etc. The default is false. * @return An array of loaders. */ public function getChildren(includeNested:Boolean=false, omitLoaderMaxes:Boolean=false):Array { return (_queue != null) ? _queue.getChildren(includeNested, omitLoaderMaxes) : []; } //---- EVENT HANDLERS ------------------------------------------------------------------------------------ /** @private **/ override protected function _initHandler(event:Event):void { //if the SWFLoader was cancelled before _initHandler() was called, Flash will refuse to properly unload it, so we allow it to continue but check the status here and _dump() if necessary. if (_stealthMode) { _initted = true; var awaitingLoad:Boolean = _loadOnExitStealth; _dump(((_status == LoaderStatus.DISPOSED) ? 3 : 1), _status, true); if (awaitingLoad) { _load(); } return; } //swfs with TLF use their own funky preloader system that causes problems, so we need to work around them here... _hasRSL = false; try { var tempContent:DisplayObject = _loader.content; var className:String = getQualifiedClassName(tempContent); if (className.substr(-13) == "__Preloader__") { var rslPreloader:Object = tempContent["__rslPreloader"]; if (rslPreloader != null) { className = getQualifiedClassName(rslPreloader); if (className == "fl.rsl::RSLPreloader") { _hasRSL = true; _rslAddedCount = 0; tempContent.addEventListener(Event.ADDED, _rslAddedHandler); } } } } catch (error:Error) { } if (!_hasRSL) { _init(); } } /** @private **/ protected function _init():void { _determineScriptAccess(); if (!_scriptAccessDenied) { if (!_hasRSL) { _content = _loader.content; } if (_content != null) { if (this.vars.autoPlay == false && _content is MovieClip) { var st:SoundTransform = _content.soundTransform; st.volume = 0; //just make sure you can't hear any sounds as it's loading in the background. _content.soundTransform = st; _content.stop(); } _checkRequiredLoaders(); } if (_loader.parent == _sprite) { if (_sprite.stage != null && this.vars.suppressInitReparentEvents == true) { _sprite.addEventListener(Event.ADDED_TO_STAGE, _captureFirstEvent, true, 1000, true); _loader.addEventListener(Event.REMOVED_FROM_STAGE, _captureFirstEvent, true, 1000, true); } _sprite.removeChild(_loader); //we only added it temporarily so that if the child swf references "stage" somewhere, it could avoid errors (as long as this SWFLoader's ContentDisplay is on the stage, like if a "container" is defined in vars) } } else { _content = _loader; _loader.visible = true; } super._initHandler(null); } /** @private **/ protected function _captureFirstEvent(event:Event):void { event.stopImmediatePropagation(); event.currentTarget.removeEventListener(event.type, _captureFirstEvent); } /** @private Works around bug - see http://kb2.adobe.com/cps/838/cpsid_83812.html **/ protected function _rslAddedHandler(event:Event):void { // check to ensure this was actually something added to the _loader.content if (event.target is DisplayObject && event.currentTarget is DisplayObjectContainer && event.target.parent == event.currentTarget) { _rslAddedCount++; } // the first thing added will be the loader animation swf - ignore that if (_rslAddedCount > 1) { event.currentTarget.removeEventListener(Event.ADDED, _rslAddedHandler); if (_status == LoaderStatus.LOADING) { _content = event.target; _init(); _calculateProgress(); dispatchEvent(new LoaderEvent(LoaderEvent.PROGRESS, this)); _completeHandler(null); } } } /** @private **/ override protected function _passThroughEvent(event:Event):void { if (!(event.type == "uncaughtError" && _suppressUncaughtError(event)) && event.target != _queue) { super._passThroughEvent(event); } } /** @private **/ override protected function _progressHandler(event:Event):void { if (_status == LoaderStatus.LOADING) { if (_queue == null && _initted) { _checkRequiredLoaders(); } if (_dispatchProgress) { var bl:uint = _cachedBytesLoaded; var bt:uint = _cachedBytesTotal; _calculateProgress(); if (_cachedBytesLoaded != _cachedBytesTotal && (bl != _cachedBytesLoaded || bt != _cachedBytesTotal)) { dispatchEvent(new LoaderEvent(LoaderEvent.PROGRESS, this)); } } else { _cacheIsDirty = true; } } } /** @private **/ override protected function _completeHandler(event:Event=null):void { _loaderCompleted = true; _checkRequiredLoaders(); _calculateProgress(); if (this.progress == 1) { if (!_scriptAccessDenied && this.vars.autoPlay == false && _content is MovieClip) { var st:SoundTransform = _content.soundTransform; st.volume = 1; _content.soundTransform = st; } _changeQueueListeners(false); super._determineScriptAccess(); //now do the BitmapData.draw() test. super._completeHandler(event); } } /** @private **/ override protected function _errorHandler(event:Event):void { if (!_suppressUncaughtError(event)) { super._errorHandler(event); } } protected function _suppressUncaughtError(event:Event):Boolean { if (event is LoaderEvent && LoaderEvent(event).data is Event) { event = LoaderEvent(event).data as Event; } if (event.type == "uncaughtError") { if (_lastPTUncaughtError == (_lastPTUncaughtError = event)) { return true; } else if (this.vars.suppressUncaughtErrors == true) { event.preventDefault(); event.stopImmediatePropagation(); return true; } } return false; } /** @private **/ override protected function _failHandler(event:Event, dispatchError:Boolean=true):void { if ((event.type == "ioError" || event.type == "securityError") && event.target == _loader.contentLoaderInfo) { _loaderFailed = true; if (_loadOnExitStealth) { //could happen if the url is set to another value between the time the SWFLoader starts loading and when it fails. _dump(1, _status, true); _load(); return; } } if (event.target == _queue) { //this is a unique situation where we don't want the failure to unload the content because only one of the nested loaders failed but the swf may be perfectly good and usable. Also, we want to retain the _queue so that getChildren() works. Therefore we don't call super._failHandler(); _status = LoaderStatus.FAILED; _time = getTimer() - _time; dispatchEvent(new LoaderEvent(LoaderEvent.CANCEL, this)); dispatchEvent(new LoaderEvent(LoaderEvent.FAIL, this, this.toString() + " > " + (event as Object).text)); return; } super._failHandler(event, dispatchError); } //---- GETTERS / SETTERS --------------------------------------------------------------- /** @private **/ override public function set url(value:String):void { if (_url != value) { if (_status == LoaderStatus.LOADING && !_initted && !_loaderFailed) { _loadOnExitStealth = true; } super.url = value; //will dump() too } } } }