/** * VERSION: 1.22 * DATE: 2011-05-05 * AS3 * UPDATES AND DOCS AT: http://www.greensock.com/loadermax/ **/ package com.greensock.loading.data { import flash.display.DisplayObject; import flash.display.DisplayObjectContainer; import flash.system.LoaderContext; /** * Can be used instead of a generic object to define the vars parameter of an ImageLoader's constructor.

* * There are 2 primary benefits of using a ImageLoaderVars instance to define your ImageLoader variables: *
    *
  1. In most code editors, code hinting will be activated which helps remind you which special properties are available in ImageLoader
  2. *
  3. It enables strict data typing for improved debugging (ensuring, for example, that you don't define a Boolean value for onComplete where a Function is expected).
  4. *
* * USAGE:
* Note that each method returns the ImageLoaderVars instance, so you can reduce the lines of code by method chaining (see example below).

* * Without ImageLoaderVars:
* new ImageLoader("photo1.jpg", {name:"photo1", estimatedBytes:11500, container:this, width:200, height:100, onComplete:completeHandler, onProgress:progressHandler})

* * With ImageLoaderVars
* new ImageLoader("photo1.jpg", new ImageLoaderVars().name("photo1").estimatedBytes(11500).container(this).width(200).height(100).onComplete(completeHandler).onProgress(progressHandler))

* * NOTES:
* * * Copyright 2011, GreenSock. All rights reserved. This work is subject to the terms in http://www.greensock.com/terms_of_use.html or for corporate Club GreenSock members, the software agreement that was issued with the corporate membership. * * @author Jack Doyle, jack@greensock.com */ public class ImageLoaderVars { /** @private **/ public static const version:Number = 1.22; /** @private **/ protected var _vars:Object; /** * Constructor * * @param vars A generic Object containing properties that you'd like to add to this ImageLoaderVars instance. */ public function ImageLoaderVars(vars:Object=null) { _vars = {}; if (vars != null) { for (var p:String in vars) { _vars[p] = vars[p]; } } } /** @private **/ protected function _set(property:String, value:*):ImageLoaderVars { if (value == null) { delete _vars[property]; //in case it was previously set } else { _vars[property] = value; } return this; } /** * Adds a dynamic property to the vars object containing any value you want. This can be useful * in situations where you need to associate certain data with a particular loader. Just make sure * that the property name is a valid variable name (starts with a letter or underscore, no special characters, etc.) * and that it doesn't use a reserved property name like "name" or "onComplete", etc. * * For example, to set an "index" property to 5, do: * * prop("index", 5); * * @param property Property name * @param value Value */ public function prop(property:String, value:*):ImageLoaderVars { return _set(property, value); } //---- LOADERCORE PROPERTIES ----------------------------------------------------------------- /** When autoDispose is true, the loader will be disposed immediately after it completes (it calls the dispose() method internally after dispatching its COMPLETE event). This will remove any listeners that were defined in the vars object (like onComplete, onProgress, onError, onInit). Once a loader is disposed, it can no longer be found with LoaderMax.getLoader() or LoaderMax.getContent() - it is essentially destroyed but its content is not unloaded (you must call unload() or dispose(true) to unload its content). The default autoDispose value is false.**/ public function autoDispose(value:Boolean):ImageLoaderVars { return _set("autoDispose", value); } /** A name that is used to identify the loader instance. This name can be fed to the LoaderMax.getLoader() or LoaderMax.getContent() methods or traced at any time. Each loader's name should be unique. If you don't define one, a unique name will be created automatically, like "loader21". **/ public function name(value:String):ImageLoaderVars { return _set("name", value); } /** A handler function for LoaderEvent.CANCEL events which are dispatched when loading is aborted due to either a failure or because another loader was prioritized or cancel() was manually called. Make sure your onCancel function accepts a single parameter of type LoaderEvent (com.greensock.events.LoaderEvent). **/ public function onCancel(value:Function):ImageLoaderVars { return _set("onCancel", value); } /** A handler function for LoaderEvent.COMPLETE events which are dispatched when the loader has finished loading successfully. Make sure your onComplete function accepts a single parameter of type LoaderEvent (com.greensock.events.LoaderEvent). **/ public function onComplete(value:Function):ImageLoaderVars { return _set("onComplete", value); } /** A handler function for LoaderEvent.ERROR events which are dispatched whenever the loader experiences an error (typically an IO_ERROR or SECURITY_ERROR). An error doesn't necessarily mean the loader failed, however - to listen for when a loader fails, use the onFail special property. Make sure your onError function accepts a single parameter of type LoaderEvent (com.greensock.events.LoaderEvent). **/ public function onError(value:Function):ImageLoaderVars { return _set("onError", value); } /** A handler function for LoaderEvent.FAIL events which are dispatched whenever the loader fails and its status changes to LoaderStatus.FAILED. Make sure your onFail function accepts a single parameter of type LoaderEvent (com.greensock.events.LoaderEvent). **/ public function onFail(value:Function):ImageLoaderVars { return _set("onFail", value); } /** A handler function for LoaderEvent.HTTP_STATUS events. Make sure your onHTTPStatus function accepts a single parameter of type LoaderEvent (com.greensock.events.LoaderEvent). You can determine the httpStatus code using the LoaderEvent's target.httpStatus (LoaderItems keep track of their httpStatus when possible, although certain environments prevent Flash from getting httpStatus information).**/ public function onHTTPStatus(value:Function):ImageLoaderVars { return _set("onHTTPStatus", value); } /** A handler function for LoaderEvent.IO_ERROR events which will also call the onError handler, so you can use that as more of a catch-all whereas onIOError is specifically for LoaderEvent.IO_ERROR events. Make sure your onIOError function accepts a single parameter of type LoaderEvent (com.greensock.events.LoaderEvent). **/ public function onIOError(value:Function):ImageLoaderVars { return _set("onIOError", value); } /** A handler function for LoaderEvent.OPEN events which are dispatched when the loader begins loading. Make sure your onOpen function accepts a single parameter of type LoaderEvent (com.greensock.events.LoaderEvent).**/ public function onOpen(value:Function):ImageLoaderVars { return _set("onOpen", value); } /** A handler function for LoaderEvent.PROGRESS events which are dispatched whenever the bytesLoaded changes. Make sure your onProgress function accepts a single parameter of type LoaderEvent (com.greensock.events.LoaderEvent). You can use the LoaderEvent's target.progress to get the loader's progress value or use its target.bytesLoaded and target.bytesTotal.**/ public function onProgress(value:Function):ImageLoaderVars { return _set("onProgress", value); } /** LoaderMax supports subloading, where an object can be factored into a parent's loading progress. If you want LoaderMax to require this loader as part of its parent SWFLoader's progress, you must set the requireWithRoot property to your swf's root. For example, vars.requireWithRoot = this.root;. **/ public function requireWithRoot(value:DisplayObject):ImageLoaderVars { return _set("requireWithRoot", value); } //---- LOADERITEM PROPERTIES ------------------------------------------------------------- /** If you define an alternateURL, the loader will initially try to load from its original url and if it fails, it will automatically (and permanently) change the loader's url to the alternateURL and try again. Think of it as a fallback or backup url. It is perfectly acceptable to use the same alternateURL for multiple loaders (maybe a default image for various ImageLoaders for example). **/ public function alternateURL(value:String):ImageLoaderVars { return _set("alternateURL", value); } /** Initially, the loader's bytesTotal is set to the estimatedBytes value (or LoaderMax.defaultEstimatedBytes if one isn't defined). Then, when the loader begins loading and it can accurately determine the bytesTotal, it will do so. Setting estimatedBytes is optional, but the more accurate the value, the more accurate your loaders' overall progress will be initially. If the loader is inserted into a LoaderMax instance (for queue management), its auditSize feature can attempt to automatically determine the bytesTotal at runtime (there is a slight performance penalty for this, however - see LoaderMax's documentation for details). **/ public function estimatedBytes(value:uint):ImageLoaderVars { return _set("estimatedBytes", value); } /** If true, a "gsCacheBusterID" parameter will be appended to the url with a random set of numbers to prevent caching (don't worry, this info is ignored when you LoaderMax.getLoader() or LoaderMax.getContent() by url or when you're running locally). **/ public function noCache(value:Boolean):ImageLoaderVars { return _set("noCache", value); } /** Normally, the URL will be parsed and any variables in the query string (like "?name=test&state=il&gender=m") will be placed into a URLVariables object which is added to the URLRequest. This avoids a few bugs in Flash, but if you need to keep the entire URL intact (no parsing into URLVariables), set allowMalformedURL:true. For example, if your URL has duplicate variables in the query string like http://www.greensock.com/?c=S&c=SE&c=SW, it is technically considered a malformed URL and a URLVariables object can't properly contain all the duplicates, so in this case you'd want to set allowMalformedURL to true. **/ public function allowMalformedURL(value:Boolean):ImageLoaderVars { return _set("allowMalformedURL", value); } //---- DISPLAYOBJECTLOADER PROPERTIES ------------------------------------------------------------ /** Sets the ContentDisplay's alpha property. **/ public function alpha(value:Number):ImageLoaderVars { return _set("alpha", value); } /** Controls the alpha of the rectangle that is drawn when a width and height are defined. **/ public function bgAlpha(value:Number):ImageLoaderVars { return _set("bgAlpha", value); } /** When a width and height are defined, a rectangle will be drawn inside the ContentDisplay Sprite immediately in order to ease the development process. It is transparent by default, but you may define a bgColor if you prefer. **/ public function bgColor(value:uint):ImageLoaderVars { return _set("bgColor", value); } /** Sets the ContentDisplay's blendMode property. **/ public function blendMode(value:String):ImageLoaderVars { return _set("blendMode", value); } /** If true, the registration point will be placed in the center of the ContentDisplay which can be useful if, for example, you want to animate its scale and have it grow/shrink from its center. **/ public function centerRegistration(value:Boolean):ImageLoaderVars { return _set("centerRegistration", value); } /** A DisplayObjectContainer into which the ContentDisplay Sprite should be added immediately. **/ public function container(value:DisplayObjectContainer):ImageLoaderVars { return _set("container", value); } /** To control whether or not a policy file is checked (which is required if you're loading an image from another domain and you want to use it in BitmapData operations), define a LoaderContext object. By default, the policy file will be checked when running remotely, so make sure the appropriate crossdomain.xml file is in place. See Adobe's LoaderContext documentation for details and precautions. **/ public function context(value:LoaderContext):ImageLoaderVars { return _set("context", value); } /** When a width and height are defined, setting crop to true will cause the image to be cropped within that area (by applying a scrollRect for maximum performance). This is typically useful when the scaleMode is "proportionalOutside" or "none" so that any parts of the image that exceed the dimensions defined by width and height are visually chopped off. Use the hAlign and vAlign special properties to control the vertical and horizontal alignment within the cropped area. **/ public function crop(value:Boolean):ImageLoaderVars { return _set("crop", value); } /** * When a width and height is defined, the hAlign determines how the image is horizontally aligned within that area. The following values are recognized (you may use the com.greensock.layout.AlignMode constants if you prefer): * **/ public function hAlign(value:String):ImageLoaderVars { return _set("hAlign", value); } /** Sets the ContentDisplay's height property (applied before rotation, scaleX, and scaleY). **/ public function height(value:Number):ImageLoaderVars { return _set("height", value); } /** A handler function for LoaderEvent.SECURITY_ERROR events which onError handles as well, so you can use that as more of a catch-all whereas onSecurityError is specifically for SECURITY_ERROR events. Make sure your onSecurityError function accepts a single parameter of type LoaderEvent (com.greensock.events.LoaderEvent). **/ public function onSecurityError(value:Function):ImageLoaderVars { return _set("onSecurityError", value); } /** Sets the ContentDisplay's rotation property. **/ public function rotation(value:Number):ImageLoaderVars { return _set("rotation", value); } /** Sets the ContentDisplay's rotationX property. **/ public function rotationX(value:Number):ImageLoaderVars { return _set("rotationX", value); } /** Sets the ContentDisplay's rotationY property. **/ public function rotationY(value:Number):ImageLoaderVars { return _set("rotationY", value); } /** Sets the ContentDisplay's rotationZ property. **/ public function rotationZ(value:Number):ImageLoaderVars { return _set("rotationZ", value); } /** * When a width and height are defined, the scaleMode controls how the loaded image will be scaled to fit the area. The following values are recognized (you may use the com.greensock.layout.ScaleMode constants if you prefer): * **/ public function scaleMode(value:String):ImageLoaderVars { return _set("scaleMode", value); } /** Sets the ContentDisplay's scaleX property. **/ public function scaleX(value:Number):ImageLoaderVars { return _set("scaleX", value); } /** Sets the ContentDisplay's scaleY property. **/ public function scaleY(value:Number):ImageLoaderVars { return _set("scaleY", value); } /** * When a width and height is defined, the vAlign determines how the image is vertically aligned within that area. The following values are recognized (you may use the com.greensock.layout.AlignMode constants if you prefer): * **/ public function vAlign(value:String):ImageLoaderVars { return _set("vAlign", value); } /** Sets the ContentDisplay's visible property. **/ public function visible(value:Boolean):ImageLoaderVars { return _set("visible", value); } /** Sets the ContentDisplay's width property (applied before rotation, scaleX, and scaleY). **/ public function width(value:Number):ImageLoaderVars { return _set("width", value); } /** Sets the ContentDisplay's x property (for positioning on the stage). **/ public function x(value:Number):ImageLoaderVars { return _set("x", value); } /** Sets the ContentDisplay's y property (for positioning on the stage). **/ public function y(value:Number):ImageLoaderVars { return _set("y", value); } /** Sets the ContentDisplay's z property (for positioning on the stage). **/ public function z(value:Number):ImageLoaderVars { return _set("z", value); } //---- IMAGELOADER PROPERTIES ------------------------------------------------------------ /** When smoothing is true (the default), smoothing will be enabled for the image which typically leads to much better scaling results (otherwise the image can look crunchy/jagged). If your image is loaded from another domain where the appropriate crossdomain.xml file doesn't grant permission, Flash will not allow smoothing to be enabled (it's a security restriction). **/ public function smoothing(value:Boolean):ImageLoaderVars { return _set("smoothing", value); } //---- GETTERS / SETTERS ----------------------------------------------------------------- /** The generic Object populated by all of the method calls in the ImageLoaderVars instance. This is the raw data that gets passed to the loader. **/ public function get vars():Object { return _vars; } /** @private **/ public function get isGSVars():Boolean { return true; } } }