/**
* VERSION: 1.24
* DATE: 2011-11-03
* AS3
* UPDATES AND DOCS AT: http://www.greensock.com/loadermax/
**/
package com.greensock.loading.data {
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
/**
* Can be used instead of a generic Object to define the vars
parameter of a VideoLoader's constructor.
*
* There are 2 primary benefits of using a VideoLoaderVars instance to define your VideoLoader variables:
*
onComplete
where a Function is expected).
* new VideoLoader("video.flv", {name:"video", estimatedBytes:111500, container:this, width:200, height:100, onComplete:completeHandler, onProgress:progressHandler})
* new VideoLoader("video.flv", new VideoLoaderVars().name("video").estimatedBytes(111500).container(this).width(200).height(100).onComplete(completeHandler).onProgress(progressHandler))
* new VideoLoader("video.flv", new VideoLoaderVars().name("video").estimatedBytes(111500).vars);
prop("index", 5);
*
* @param property Property name
* @param value Value
*/
public function prop(property:String, value:*):VideoLoaderVars {
return _set(property, value);
}
//---- LOADERCORE PROPERTIES -----------------------------------------------------------------
/** When autoDispose
is true
, the loader will be disposed immediately after it completes (it calls the dispose()
method internally after dispatching its COMPLETE
event). This will remove any listeners that were defined in the vars object (like onComplete, onProgress, onError, onInit). Once a loader is disposed, it can no longer be found with LoaderMax.getLoader()
or LoaderMax.getContent()
- it is essentially destroyed but its content is not unloaded (you must call unload()
or dispose(true)
to unload its content). The default autoDispose
value is false
.**/
public function autoDispose(value:Boolean):VideoLoaderVars {
return _set("autoDispose", value);
}
/** A name that is used to identify the loader instance. This name can be fed to the LoaderMax.getLoader()
or LoaderMax.getContent()
methods or traced at any time. Each loader's name should be unique. If you don't define one, a unique name will be created automatically, like "loader21". **/
public function name(value:String):VideoLoaderVars {
return _set("name", value);
}
/** A handler function for LoaderEvent.CANCEL
events which are dispatched when loading is aborted due to either a failure or because another loader was prioritized or cancel()
was manually called. Make sure your onCancel function accepts a single parameter of type LoaderEvent
(com.greensock.events.LoaderEvent
). **/
public function onCancel(value:Function):VideoLoaderVars {
return _set("onCancel", value);
}
/** A handler function for LoaderEvent.COMPLETE
events which are dispatched when the loader has finished loading successfully. Make sure your onComplete function accepts a single parameter of type LoaderEvent
(com.greensock.events.LoaderEvent
). **/
public function onComplete(value:Function):VideoLoaderVars {
return _set("onComplete", value);
}
/** A handler function for LoaderEvent.ERROR
events which are dispatched whenever the loader experiences an error (typically an IO_ERROR or SECURITY_ERROR). An error doesn't necessarily mean the loader failed, however - to listen for when a loader fails, use the onFail
special property. Make sure your onError function accepts a single parameter of type LoaderEvent
(com.greensock.events.LoaderEvent
). **/
public function onError(value:Function):VideoLoaderVars {
return _set("onError", value);
}
/** A handler function for LoaderEvent.FAIL
events which are dispatched whenever the loader fails and its status
changes to LoaderStatus.FAILED
. Make sure your onFail function accepts a single parameter of type LoaderEvent
(com.greensock.events.LoaderEvent
). **/
public function onFail(value:Function):VideoLoaderVars {
return _set("onFail", value);
}
/** A handler function for LoaderEvent.HTTP_STATUS
events. Make sure your onHTTPStatus function accepts a single parameter of type LoaderEvent
(com.greensock.events.LoaderEvent
). You can determine the httpStatus code using the LoaderEvent's target.httpStatus
(LoaderItems keep track of their httpStatus
when possible, although certain environments prevent Flash from getting httpStatus information).**/
public function onHTTPStatus(value:Function):VideoLoaderVars {
return _set("onHTTPStatus", value);
}
/** A handler function for LoaderEvent.INIT
events which will be called when the video's metaData has been received and the video is placed into the ContentDisplay
. Make sure your onInit function accepts a single parameter of type LoaderEvent
(com.greensock.events.LoaderEvent). **/
public function onInit(value:Function):VideoLoaderVars {
return _set("onInit", value);
}
/** A handler function for LoaderEvent.IO_ERROR
events which will also call the onError handler, so you can use that as more of a catch-all whereas onIOError
is specifically for LoaderEvent.IO_ERROR events. Make sure your onIOError function accepts a single parameter of type LoaderEvent
(com.greensock.events.LoaderEvent
). **/
public function onIOError(value:Function):VideoLoaderVars {
return _set("onIOError", value);
}
/** A handler function for LoaderEvent.OPEN
events which are dispatched when the loader begins loading. Make sure your onOpen function accepts a single parameter of type LoaderEvent
(com.greensock.events.LoaderEvent
).**/
public function onOpen(value:Function):VideoLoaderVars {
return _set("onOpen", value);
}
/** A handler function for LoaderEvent.PROGRESS
events which are dispatched whenever the bytesLoaded
changes. Make sure your onProgress function accepts a single parameter of type LoaderEvent
(com.greensock.events.LoaderEvent
). You can use the LoaderEvent's target.progress
to get the loader's progress value or use its target.bytesLoaded
and target.bytesTotal
.**/
public function onProgress(value:Function):VideoLoaderVars {
return _set("onProgress", value);
}
/** LoaderMax supports subloading, where an object can be factored into a parent's loading progress. If you want LoaderMax to require this loader as part of its parent SWFLoader's progress, you must set the requireWithRoot
property to your swf's root
. For example, vars.requireWithRoot = this.root;
. **/
public function requireWithRoot(value:DisplayObject):VideoLoaderVars {
return _set("requireWithRoot", value);
}
//---- LOADERITEM PROPERTIES -------------------------------------------------------------
/** If you define an alternateURL
, the loader will initially try to load from its original url
and if it fails, it will automatically (and permanently) change the loader's url
to the alternateURL
and try again. Think of it as a fallback or backup url
. It is perfectly acceptable to use the same alternateURL
for multiple loaders (maybe a default image for various ImageLoaders for example). **/
public function alternateURL(value:String):VideoLoaderVars {
return _set("alternateURL", value);
}
/** Initially, the loader's bytesTotal
is set to the estimatedBytes
value (or LoaderMax.defaultEstimatedBytes
if one isn't defined). Then, when the loader begins loading and it can accurately determine the bytesTotal, it will do so. Setting estimatedBytes
is optional, but the more accurate the value, the more accurate your loaders' overall progress will be initially. If the loader is inserted into a LoaderMax instance (for queue management), its auditSize
feature can attempt to automatically determine the bytesTotal
at runtime (there is a slight performance penalty for this, however - see LoaderMax's documentation for details). **/
public function estimatedBytes(value:uint):VideoLoaderVars {
return _set("estimatedBytes", value);
}
/** If true
, a "gsCacheBusterID" parameter will be appended to the url with a random set of numbers to prevent caching (don't worry, this info is ignored when you LoaderMax.getLoader()
or LoaderMax.getContent()
by url
or when you're running locally). **/
public function noCache(value:Boolean):VideoLoaderVars {
return _set("noCache", value);
}
/** Normally, the URL will be parsed and any variables in the query string (like "?name=test&state=il&gender=m") will be placed into a URLVariables object which is added to the URLRequest. This avoids a few bugs in Flash, but if you need to keep the entire URL intact (no parsing into URLVariables), set allowMalformedURL:true
. For example, if your URL has duplicate variables in the query string like http://www.greensock.com/?c=S&c=SE&c=SW
, it is technically considered a malformed URL and a URLVariables object can't properly contain all the duplicates, so in this case you'd want to set allowMalformedURL
to true
. **/
public function allowMalformedURL(value:Boolean):VideoLoaderVars {
return _set("allowMalformedURL", value);
}
//---- DISPLAYOBJECTLOADER PROPERTIES ------------------------------------------------------------
/** Sets the ContentDisplay
's alpha
property. **/
public function alpha(value:Number):VideoLoaderVars {
return _set("alpha", value);
}
/** Controls the alpha of the rectangle that is drawn when a width
and height
are defined. **/
public function bgAlpha(value:Number):VideoLoaderVars {
return _set("bgAlpha", value);
}
/** When a width
and height
are defined, a rectangle will be drawn inside the ContentDisplay
Sprite immediately in order to ease the development process. It is transparent by default, but you may define a bgColor
if you prefer. **/
public function bgColor(value:uint):VideoLoaderVars {
return _set("bgColor", value);
}
/** Sets the ContentDisplay
's blendMode
property. **/
public function blendMode(value:String):VideoLoaderVars {
return _set("blendMode", value);
}
/** If true
, the registration point will be placed in the center of the ContentDisplay which can be useful if, for example, you want to animate its scale and have it grow/shrink from its center. **/
public function centerRegistration(value:Boolean):VideoLoaderVars {
return _set("centerRegistration", value);
}
/** A DisplayObjectContainer into which the ContentDisplay
Sprite should be added immediately. **/
public function container(value:DisplayObjectContainer):VideoLoaderVars {
return _set("container", value);
}
/** When a width
and height
are defined, setting crop
to true
will cause the image to be cropped within that area (by applying a scrollRect
for maximum performance). This is typically useful when the scaleMode
is "proportionalOutside"
or "none"
so that any parts of the image that exceed the dimensions defined by width
and height
are visually chopped off. Use the hAlign
and vAlign
special properties to control the vertical and horizontal alignment within the cropped area. **/
public function crop(value:Boolean):VideoLoaderVars {
return _set("crop", value);
}
/**
* When a width
and height
is defined, the hAlign
determines how the image is horizontally aligned within that area. The following values are recognized (you may use the com.greensock.layout.AlignMode
constants if you prefer):
* "center"
(the default) - The image will be centered horizontally in the area"left"
- The image will be aligned with the left side of the area"right"
- The image will be aligned with the right side of the areaContentDisplay
's height
property (applied before rotation, scaleX, and scaleY). **/
public function height(value:Number):VideoLoaderVars {
return _set("height", value);
}
/** A handler function for LoaderEvent.SECURITY_ERROR
events which onError handles as well, so you can use that as more of a catch-all whereas onSecurityError is specifically for SECURITY_ERROR events. Make sure your onSecurityError function accepts a single parameter of type LoaderEvent
(com.greensock.events.LoaderEvent
). **/
public function onSecurityError(value:Function):VideoLoaderVars {
return _set("onSecurityError", value);
}
/** Sets the ContentDisplay
's rotation
property. **/
public function rotation(value:Number):VideoLoaderVars {
return _set("rotation", value);
}
/** Sets the ContentDisplay
's rotationX
property. **/
public function rotationX(value:Number):VideoLoaderVars {
return _set("rotationX", value);
}
/** Sets the ContentDisplay
's rotationY
property. **/
public function rotationY(value:Number):VideoLoaderVars {
return _set("rotationY", value);
}
/** Sets the ContentDisplay
's rotationZ
property. **/
public function rotationZ(value:Number):VideoLoaderVars {
return _set("rotationZ", value);
}
/**
* When a width
and height
are defined, the scaleMode
controls how the loaded image will be scaled to fit the area. The following values are recognized (you may use the com.greensock.layout.ScaleMode
constants if you prefer):
* "stretch"
(the default) - The image will fill the width/height exactly. "proportionalInside"
- The image will be scaled proportionally to fit inside the area defined by the width/height"proportionalOutside"
- The image will be scaled proportionally to completely fill the area, allowing portions of it to exceed the bounds defined by the width/height. "widthOnly"
- Only the width of the image will be adjusted to fit."heightOnly"
- Only the height of the image will be adjusted to fit."none"
- No scaling of the image will occur. ContentDisplay
's scaleX
property. **/
public function scaleX(value:Number):VideoLoaderVars {
return _set("scaleX", value);
}
/** Sets the ContentDisplay
's scaleY
property. **/
public function scaleY(value:Number):VideoLoaderVars {
return _set("scaleY", value);
}
/**
* When a width
and height
is defined, the vAlign
determines how the image is vertically aligned within that area. The following values are recognized (you may use the com.greensock.layout.AlignMode
constants if you prefer):
* "center"
(the default) - The image will be centered vertically in the area"top"
- The image will be aligned with the top of the area"bottom"
- The image will be aligned with the bottom of the areaContentDisplay
's visible
property. **/
public function visible(value:Boolean):VideoLoaderVars {
return _set("visible", value);
}
/** Sets the ContentDisplay
's width
property (applied before rotation, scaleX, and scaleY). **/
public function width(value:Number):VideoLoaderVars {
return _set("width", value);
}
/** Sets the ContentDisplay
's x
property (for positioning on the stage). **/
public function x(value:Number):VideoLoaderVars {
return _set("x", value);
}
/** Sets the ContentDisplay
's y
property (for positioning on the stage). **/
public function y(value:Number):VideoLoaderVars {
return _set("y", value);
}
/** Sets the ContentDisplay
's z
property (for positioning on the stage). **/
public function z(value:Number):VideoLoaderVars {
return _set("z", value);
}
//---- VIDEOLOADER PROPERTIES ------------------------------------------------------------
/** If the buffer becomes empty during playback and autoAdjustBuffer
is true
(the default), it will automatically attempt to adjust the NetStream's bufferTime
based on the rate at which the video has been loading, estimating what it needs to be in order to play the rest of the video without emptying the buffer again. This can prevent the annoying problem of video playback start/stopping/starting/stopping on a system tht doesn't have enough bandwidth to adequately buffer the video. You may also set the bufferTime
in the constructor's vars
parameter to set the initial value. **/
public function autoAdjustBuffer(value:Boolean):VideoLoaderVars {
return _set("autoAdjustBuffer", value);
}
/** If true
, the NetStream will only be attached to the Video object (the rawContent
) when it is in the display list (on the stage). This conserves memory but it can cause a very brief rendering delay when the content is initially added to the stage (often imperceptible). Also, if you add it to the stage when the videoTime
is after its last encoded keyframe, it will render at that last keyframe. **/
public function autoDetachNetStream(value:Boolean):VideoLoaderVars {
return _set("autoDetachNetStream", value);
}
/** By default, the video will begin playing as soon as it has been adequately buffered, but to prevent it from playing initially, set autoPlay
to false
. **/
public function autoPlay(value:Boolean):VideoLoaderVars {
return _set("autoPlay", value);
}
/** When true
, the loader will report its progress only in terms of the video's buffer which can be very convenient if, for example, you want to display loading progress for the video's buffer or tuck it into a LoaderMax with other loaders and allow the LoaderMax to dispatch its COMPLETE
event when the buffer is full instead of waiting for the whole file to download. When bufferMode
is true
, the VideoLoader will dispatch its COMPLETE
event when the buffer is full as opposed to waiting for the entire video to load. You can toggle the bufferMode
anytime. Please read the full bufferMode
property ASDoc description below for details about how it affects things like bytesTotal
.**/
public function bufferMode(value:Boolean):VideoLoaderVars {
return _set("bufferMode", value);
}
/** The amount of time (in seconds) that should be buffered before the video can begin playing (set autoPlay
to false
to pause the video initially).**/
public function bufferTime(value:Number):VideoLoaderVars {
return _set("bufferTime", value);
}
/** If true
, the VideoLoader will check for a crossdomain.xml file on the remote host (only useful when loading videos from other domains - see Adobe's docs for details about NetStream's checkPolicyFile
property). **/
public function checkPolicyFile(value:Boolean):VideoLoaderVars {
return _set("checkPolicyFile", value);
}
/** Indicates the type of filter applied to decoded video as part of post-processing. The default value is 0, which lets the video compressor apply a deblocking filter as needed. See Adobe's flash.media.Video
class docs for details. **/
public function deblocking(value:int):VideoLoaderVars {
return _set("deblocking", value);
}
/** Estimated duration of the video in seconds. VideoLoader will only use this value until it receives the necessary metaData from the video in order to accurately determine the video's duration. You do not need to specify an estimatedDuration
, but doing so can help make the playProgress and some other values more accurate (until the metaData has loaded). It can also make the progress/bytesLoaded/bytesTotal
more accurate when a estimatedDuration
is defined, particularly in bufferMode
.**/
public function estimatedDuration(value:Number):VideoLoaderVars {
return _set("estimatedDuration", value);
}
/** Number of times that the video should repeat. To repeat indefinitely, use -1. Default is 0. **/
public function repeat(value:int):VideoLoaderVars {
return _set("repeat", value);
}
/** When smoothing
is true
(the default), smoothing will be enabled for the video which typically leads to better scaling results. **/
public function smoothing(value:Boolean):VideoLoaderVars {
return _set("smoothing", value);
}
/** A value between 0 and 1 indicating the volume at which the video should play (default is 1).**/
public function volume(value:Number):VideoLoaderVars {
return _set("volume", value);
}
//---- GETTERS / SETTERS -----------------------------------------------------------------
/** The generic Object populated by all of the method calls in the VideoLoaderVars instance. This is the raw data that gets passed to the loader. **/
public function get vars():Object {
return _vars;
}
/** @private **/
public function get isGSVars():Boolean {
return true;
}
}
}