/** * VERSION: 1.0 * DATE: 2010-09-18 * ACTIONSCRIPT VERSION: 3.0 * UPDATES AND DOCUMENTATION AT: http://blog.greensock.com **/ package com.greensock.plugins { import com.greensock.*; import __AS3__.vec.Vector; //due to a bug in Flex Builder, this must be included in order to correctly compile a swc /** * Tweens numbers in an Vector.<Number>. Remember, Vectors require that you publish to Flash Player 10 or later.

* * USAGE:

* * import com.greensock.TweenLite;
* import com.greensock.plugins.TweenPlugin;
* import com.greensock.plugins.EndVectorPlugin;
* TweenPlugin.activate([EndVectorPlugin]); //activation is permanent in the SWF, so this line only needs to be run once.

* * var v:Vector.<Number> = new Vector.<Number>();
* v[0] = 0;
* v[1] = 1;
* v[2] = 2;
* var end:Vector.<Number> = new Vector.<Number>();
* end[0] = 100;
* end[1] = 250;
* end[2] = 500;
* TweenLite.to(v, 3, {endVector:end, onUpdate:report});
* function report():void {
* trace(v);
* }

*
* * Copyright 2011, GreenSock. All rights reserved. This work is subject to the terms in http://www.greensock.com/terms_of_use.html or for corporate Club GreenSock members, the software agreement that was issued with the corporate membership. * * @author Jack Doyle, jack@greensock.com */ public class EndVectorPlugin extends TweenPlugin { /** @private **/ public static const API:Number = 1.0; //If the API/Framework for plugins changes in the future, this number helps determine compatibility /** @private **/ protected var _v:Vector.; /** @private **/ protected var _info:Vector. = new Vector.(); /** @private **/ public function EndVectorPlugin() { super(); this.propName = "endVector"; //name of the special property that the plugin should intercept/manage this.overwriteProps = ["endVector"]; } /** @private **/ override public function onInitTween(target:Object, value:*, tween:TweenLite):Boolean { if (!(target is Vector.) || !(value is Vector.)) { return false; } init(target as Vector., value as Vector.); return true; } /** @private **/ public function init(start:Vector., end:Vector.):void { _v = start; var i:int = end.length, cnt:uint = 0; while (i--) { if (_v[i] != end[i]) { _info[cnt++] = new VectorInfo(i, _v[i], end[i] - _v[i]); } } } /** @private **/ override public function set changeFactor(n:Number):void { var i:int = _info.length, vi:VectorInfo; if (this.round) { var val:Number; while (i--) { vi = _info[i]; val = vi.start + (vi.change * n); if (val > 0) { _v[vi.index] = (val + 0.5) >> 0; //4 times as fast as Math.round() } else { _v[vi.index] = (val - 0.5) >> 0; } } } else { while (i--) { vi = _info[i]; _v[vi.index] = vi.start + (vi.change * n); } } } } } internal class VectorInfo { public var index:uint; public var start:Number; public var change:Number; public function VectorInfo(index:uint, start:Number, change:Number) { this.index = index; this.start = start; this.change = change; } }